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For this purpose, we use the Row component, that places all of its child elements in a horizontal row.
All the elements within the scene are scaled up along with the scene to match the game window size.When the player activates the auto-button, we also directly start the slot machine.Qml in your qml folder and fill it with this code: qml/TopBar.For this purpose, we memorize the lines that won when we validate the lines.Also, when the MouseArea detects a click, we trigger the matching signal.Creating the Top Bar The top bar is a very distinct element of the scene, that contains additional items like the game logo and the credit amount.
We then reduce the player credits and start a new spin.
Each of them draws a path from the left side of the slot machine to the right.The Apple Watch is coming!HorizontalCenter: / configure bottom bar BottomBar id: bottomBar width: casier a roulette meWindowAnchorItem.Scroll down to get to page.Qml: import Felgo.0 import QtQuick.0 Item / we want to set the image for each symbol property alias imageSource: urce / add image with some margin add the top/bottom Image id: image ll: parent pMargin: 5 ttomMargin: 5 The symbol item is quite.Instead, we anchor the items relatively to the topbar or to one another.